The Guardian: GTA VI is a phenomenon — but there is much more to the gaming world
The Guardian's Keith Stuart says the GTA VI phenomenon will dominate headlines for two months — and argues the game's hype shouldn't crowd out the rest of the medium.
A phenomenon, and a warning
Two months before launch, GTA VI is already being framed as the event of the year — and for The Guardian's Keith Stuart, that is precisely the problem. In his September 2 Pushing Buttons column, the veteran games journalist acknowledges the obvious: "An Extended Look" was a triumph, topping Netflix's viewing chart and briefly crashing the platform as millions tuned in. But his piece, headlined "Grand Theft Auto VI is a phenomenon – but there is much more to the gaming world," is less a celebration than a warning to the mainstream media about how the next two months will be covered (The Guardian).
The numbers behind the hype
Stuart opens with the scale of the premiere, citing data collated by Eurogamer: more than 9,000 Twitch streamers covered the Netflix showcase, generating 5,227,798 hours of viewing on Twitch alone. That, he notes, was just the beginning of "what will surely be two months of escalating hype – and unprecedented media attention" (The Guardian).
A familiar pattern
The columnist's real target is what he expects to follow: five-minute segments wedged at the end of news bulletins, resurrected debates over violence in video games, presenters "laughingly admitting they've not touched a game since Pac-Man," and the twin clichés that "games are no longer just for kids" and that "games make more money than films and music put together." He hopes he is wrong — and points to the BBC, which he says employs plenty of staff who understand video games, urging it to examine GTA VI's themes, influences and creators the way it covered Nolan's Odyssey rather than treating the medium as a novelty (The Guardian).
The cost of the spotlight
The broader argument is about attention. Stuart worries that every mainstream slot GTA VI occupies will come "at the expense of covering other titles" — that editors and producers will think "we covered games last month" once the Rockstar behemoth has passed. He concedes the game is a phenomenon: it looks gorgeous, it looks vast, and it will sell millions; the series' notoriety "transcends the medium." But he questions whether it is the most interesting video game since GTA V, pointing to the open worlds of Elden Ring, Breath of the Wild and No Man's Sky, the adult storytelling of The Last of Us Part 2 and Silent Hill, and the narrative experiments of Disco Elysium, Split Fiction and Lost Records: Bloom & Rage (The Guardian).
For Stuart, the root cause is that mainstream media still treats every games story as an opportunity to explain and justify the entire industry — a stage that Minecraft and Fortnite only escape when they intersect with movies or music. His conclusion is a call to programme-makers: video games are a mass cultural phenomenon, and "there is life, love, art and brilliance beyond Grand Theft Auto and beyond the coming storm of hype" (The Guardian).
What to remember
The column is an opinion piece, not a news report — the figures it cites (the Netflix record, the 9,000 streamers and 5.2 million Twitch hours) have all been documented elsewhere, and GTA VI's November 19 release date is unchanged. Its significance is symbolic: two months out from launch, even mainstream gaming commentary is now debating not whether GTA VI will dominate, but whether the rest of the medium deserves better than its shadow.