GTA 6 Extended Look: 12 details the Cyberleek leaks never showed
Between the leaked clips and Rockstar's official Netflix presentation, a lot changed. Mashable's Alex Perry breaks down the details that were new in the Extended Look: petting dogs, a morality system, social media, playable Lucia and much more.
What the leaks didn't show
For weeks, the anonymous leaker Cyberleek had been the only source of real GTA 6 footage. Then, on August 27, Rockstar answered with "An Extended Look" โ a nearly half-hour gameplay video captured on a PS5 and premiered on Netflix. The two versions of the game are not the same, and Mashable's Alex Perry took the contrast as a starting point: a rundown of the things the official footage revealed that the leaks had not (Mashable).
The details that stood out
The most internet-friendly find is simple: you can pet a dog. Rockstar is adopting the contextual NPC interaction system from Red Dead Redemption II, with actions that vary from one situation to the next โ and yes, the best one is petting a dog (Mashable).
The presentation also seems to confirm a morality system. At one point, a small demon-head icon appears in the corner of the screen after protagonist Jason does something, a hint that was only partially visible in the Cyberleek clips. Exactly how honor works โ and what it rewards or punishes โ remains unclear (Mashable).
Social media is a bigger part of the game than GTA V ever imagined. In one sequence, Lucia encounters a man doing "the trunk challenge" in a car she stole, and the screen shows an Instagram Live-style chat feed alongside her reckless driving. Whether it's mission-specific or a broader system is unknown (Mashable).
Lucia is playable โ and the pair sticks together
The leaks almost completely ignored Lucia, Jason's partner in this Bonnie and Clyde-style story. The official footage corrected that: Lucia is very much a protagonist, with extended gameplay sequences of her own (Mashable).
The Extended Look also suggests Jason and Lucia will spend a lot of time together โ gas station robberies, story missions, ambient moments in the open world. That's a real departure from GTA V, whose three protagonists rarely interacted. But they are not glued to each other: at one point the player zooms out to the map and switches from Lucia to Jason, who is far away doing something else (Mashable).
Missions and the rest of the checklist
Cyberleek never posted actual mission footage, as far as observers can tell. The official video did: toward the end, Jason and Lucia act as a security detail for a wealthy client, then fight off armed kidnappers (Mashable).
The remaining details form a grab bag of smaller confirmations: airboats through a fake Everglades environment, scuba diving, opening a fridge and drinking beer, interactive cigar smoking, a voice actor who sounds a lot like Stephen Root, a slow-motion aiming mode where enemy weak points glow red, and Lucia base jumping off a skyscraper (Mashable).
What it means
The gap between the leaks and the official footage is itself the story. The Cyberleek clips showed an unfinished, out-of-context build; the Netflix presentation showed the game Rockstar actually wants players to see โ and filled in the human side the leaks had skipped, from Lucia's screentime to the small interactions that make the world feel alive. GTA 6 launches November 19, 2026 on PS5 and Xbox Series X|S.
Update โ 2026-09-01
A second deep-dive, published by Engadget, goes even further into the Extended Look and adds details that the first wave of coverage missed. Character switching is back in the Bonnie-and-Clyde mould: at the 18:41 mark, control passes from Jason to Lucia in the middle of a chase, and some missions appear to lock the player into a single protagonist โ around 10:50, the pair are offered a job by their criminal friend Brian Heder at the Effluvia, a rooftop bar in downtown Vice City (Engadget).
The Wanted system briefly shows six stars at the 14-minute mark โ a level GTA V never went beyond โ and IGN's preview describes a new Criminal Profile system that behaves like a more nuanced version of Red Dead Redemption 2's Honor: not all crimes are treated equally, and firing back at an aggressor would be judged less harshly than an unhinged killing spree (Engadget). Dialogue options can also de-escalate violent encounters โ taunt or talk nice โ with Rockstar North co-studio head Rob Nelson telling IGN that "consistent actions may have an impact in terms of how the world reacts to you and how the narrative plays out" (Engadget).
Engadget also flags a handful of mechanical finds: a "Slim Jim" carjacking minigame at the 06:07 mark (a flat metal tool plus a right-stick-timed meter), the ability to swap between two firearms on the fly, quicker weapon pickups (Jason grabs a Duke 556 mid-firefight), and a refreshed set of side activities that now includes basketball, dirt bike races, stock car racing, kayaking and backyard wrestling with WWE-style finishing moves. RDR2 callbacks keep piling up โ fishing on the water, face coverings through an item wheel, weapons concealed behind the back before entering a store โ and a click of R3 brings up an optional livestream feed, a nod to GTA V's Lifeinvader (Engadget).

