📰 News 2026-09-03 · GTA VI News editorial team · GTA VI News 🔄 Updated 2026-09-20

GTA 6 fishing and hunting: Rockstar details catch-and-release fishing and money-making hunting

GTA 6 fishing and hunting: Rockstar details catch-and-release fishing and money-making hunting
TL;DR

Rockstar has confirmed how fishing and hunting work in GTA 6. Fishing is as deep as Red Dead Redemption 2's but catch-and-release — every fish must be released, feeding narrative moments, collectibles and challenges. Hunting, introduced through a new character who knows Jason, lets players earn money outside the crime economy.

Rockstar finally explains the outdoors

Rockstar North studio head Rob Nelson has given the clearest picture yet of how GTA 6's outdoor activities actually work. Speaking with YouTuber TGG, Nelson detailed the fishing and hunting systems, and the two could hardly be more different in purpose — one is a purely recreational escape, the other a practical way to make a living. The details, relayed by Game Rant and Beebom, land less than a week after the Netflix "Extended Look" and confirm that the floodgates of official information are now open.

Fishing: Red Dead depth, with a catch

Fishing in GTA 6 is, according to Nelson, as detailed as in Red Dead Redemption 2 — no small comparison, given that RDR2's fishing remains one of the most beloved loops Rockstar has ever shipped. But there is one major twist: players will not keep a single fish. GTA 6 uses a catch-and-release system, and Nelson explains that the ability to keep catches simply "didn't fit this game" the way it did in RDR2.

The design choice is deliberate. Instead of turning fish into inventory clutter or another source of income, fishing serves a recreational purpose that feeds into narrative moments, collectibles and challenges. In other words, players get the meditative, technically rich minigame — choosing bait, feeling the fight through the DualSense, landing the fish — without the inventory-management tail that came with it in Red Dead.

Hunting: a character who knows Jason, and a paycheck

Hunting takes the opposite direction. Nelson confirms that players will be able to hunt animals and use what they take to make money, giving the wilderness an economic role that fishing deliberately avoids. Game Rant notes that hunting could even become one of the best ways to earn cash in GTA 6 — meaningful in a game where, as previews have established, several story missions require players to raise capital before they can progress.

Rockstar is also anchoring the activity in the world rather than dropping it in as a disconnected minigame: hunting is introduced through a new character who already knows Jason. That narrative hook should make the first hunting trip feel like a favor between acquaintances rather than a tutorial screen.

Part of a wider life-sim push

The fishing and hunting details are only the latest slice of what looks like a broad expansion of GTA's "life sim" ambitions, a direction the Extended Look made obvious. The same round of information has already confirmed gyms, basketball, pool, mini-golf, tennis, wrestling, kickboxing, shooting ranges, parachuting, scuba diving and kayaking — the last doubling as a date activity for Jason and Lucia. Physical condition reportedly matters too, with exercise, eating habits and sleep affecting the characters over time.

With GTA 6 arriving on PS5 and Xbox Series X|S on November 19, these systems will soon stop being talking points and become things players can actually test. If the split holds — fishing for the soul, hunting for the wallet — Rockstar may have found a smart way to make both activities worth leaving the story for, without letting either one bloat into a second job.

Update — September 20: the community bets on a hunt deeper than Red Dead's

Rockstar gave the official version of GTA 6's outdoors on September 3: fishing as deep as Red Dead Redemption 2's but strictly catch-and-release, hunting tied to a character who already knows Jason and good for making money. What followed was the community's turn, and it argues the balance tips further towards hunting than Rockstar's own summary suggested.

The thread driving it is a Grassrivers discussion on r/GTA6, aggregated by GameGPU on September 20. Its main claim is comparative: hunting in GTA 6 could surpass Red Dead Redemption 2 on two counts — the variability of the gear involved and the number of species that can be taken. Big predators are singled out as the reason a specialised weapon and the right ammunition might matter, rather than one rifle covering every animal in Leonida.

The second claim is economic, and it is the one that goes beyond anything Rockstar has said. Trophies taken from rare animals would be sold to local fences for cash, turning the wilderness into an income stream that runs alongside heists and robberies. Hunting would not be fenced off in a string of side missions either: the expectation is that it works in free roam, so a player can head out whenever the mood takes them and cash in afterwards.

The Grassrivers are what makes the theory hang together. The swamp region's inhabitants are shown living off the land — alligators, fish and whatever else the wetlands give up — which makes hunting the one trade the setting supplies on its own. In that reading, the contact who introduces the activity is not a tutorial screen but a local who already knows Jason and opens the door to the business.

Fishing, by contrast, would stay the simple half of the pair: catch-and-release, no market for the catch, no reason to fill a bag.

What Rockstar has actually confirmed is narrower than any of that. Nelson certified RDR2-level fishing depth, catch-and-release and the fact that hunting pays. The publisher has said nothing about hunting equipment, pelt or trophy quality, fences buying animal goods, or how the activity starts in the open world — which is why these expectations belong next to the confirmed details rather than in place of them.

The series' own history explains why the expectation exists at all. GTA V reduced hunting to Franklin's missions for Cletus Ewing: a memorable handful of deliveries with no market attached to what you shot. Red Dead Redemption 2 turned it into a complete loop — weapon and ammunition choices, animals that react to scent and distance, carcass and pelt quality, buyers at the end of the chain. GTA 6 is positioned to merge the two, and the community is simply pricing that in two months before it can be tested on November 19.

Why it matters

For players counting down to GTA VI, this is the first real confirmation that the game's side activities will have distinct design philosophies rather than being interchangeable collectibles. Fishing being catch-and-release means the activity exists purely for the pleasure of doing it — a signal that Rockstar is comfortable letting some content be recreational rather than profitable. Hunting, by contrast, ties directly into the game's economy, which matters because previews have already established that some story missions require players to raise capital before progressing.

It also fits squarely within what Rockstar has already confirmed about GTA VI: a return to Vice City and the fictional state of Leonida, a dual-protagonist story following Lucia and Jason, and a November 19, 2026 release on PS5 and Xbox Series X|S. The new details simply extend the picture of a game that treats its open world as a place to live in, not just a map to complete — and they arrive as official information is finally flowing after years of silence.

FAQ

What is GTA 6's fishing system like?

Fishing in GTA 6 is as detailed as the system in Red Dead Redemption 2, according to Rockstar North studio head Rob Nelson. The key difference is that GTA 6 uses catch-and-release: players land fish but never keep them. The activity is designed as a recreational escape rather than a source of income or inventory items.

Can you make money from hunting in GTA 6?

Yes. Nelson confirmed that players can hunt animals and use what they take to make money, giving hunting an economic role that fishing deliberately avoids. Game Rant notes it could become one of the better ways to earn cash, which matters because some story missions require players to raise capital before they can progress.

How do you start hunting in GTA 6?

Hunting is introduced through a new character who already knows Jason, rather than through a standalone tutorial. That narrative hook is meant to make the first hunting trip feel like a favor between acquaintances. Rockstar is anchoring the activity in the world instead of dropping it in as a disconnected minigame.

When does GTA 6 come out and on what platforms?

GTA VI releases on November 19, 2026 on PS5 and Xbox Series X|S. It is developed by Rockstar Games and published by Take-Two Interactive. The game is set in the fictional state of Leonida, with Vice City as its main city, and follows Lucia and Jason.

See also

📚 Sources

← Back to the news